So yesterday, I was scrolling through some old ALP versus CSG match highlights. Man, that Game 5 clash from last season was still stuck in my head, you know? Couldn’t shake the feeling that some player stats were secretly tipping the scales. Figured, hey, why not actually dig in and see what the numbers whispered? Grabbed my laptop and got ready to get messy.
First Thing: Digging Up The Raw Dirt
I logged into the main esports stats sites – you know the ones, kinda clunky but usually got the goods. Pulled up the player profiles for both teams specifically for that three-match series. Needed the basic stuff everyone argues about: kills, deaths, assists (K/D/A obviously), then dug deeper for damage per minute, gold per minute, vision score, objective control rates. Took ages copying and pasting all that junk into a big spreadsheet, felt like I was doing homework again.
Smashing Numbers Together
Okay, numbers are stacked up. Time to see where things really split apart. Wasn’t enough just seeing ALP’s top fragger got more kills. Nah. Made separate columns comparing each ALP player directly to their opposing CSG player in the same role. Subtracted CSG’s numbers from ALP’s for each key stat, each game. Looked ugly at first, just a bunch of positive and negative nonsense.
Started spotting patterns though. Here’s the crazy bits:
- The Jungle Gap Was Insane: ALP’s jungler wasn’t killing way more, but their GPM was consistently higher by like 150-200 *. Where was that extra gold coming from? Mostly better jungle pathing stealing CSG’s camps and hitting those lane minions perfectly during ganks.
- Support Vision Saved Their Bacon: CSG’s support had higher kill participation on paper. But ALP’s support had vision scores that blew CSG’s out of the water. Like, 30% higher placement rate on key wards near Dragon and Baron pits. That meant ALP just KNEW where CSG was moving late-game. No surprises.
- Mid Lane Gold Wins Fights: The raw damage output between mid laners was surprisingly close game-to-game. BUT, ALP’s mid consistently had 10-15% more gold. That tiny bit extra meant hitting critical item power spikes just SECONDS before big fights started. Having that completed Mythic item when CSG’s mid was still sitting on components literally decided 3 major team fights where ALP cleaned house.
Connecting The Dots To The Ws
So the killer differences weren’t always flashy kill streaks or pentas. It was boring stuff done better, consistently. That extra jungle gold let ALP build key items faster across the whole team. Higher vision score meant fewer stupid deaths getting caught out late, and more successful steals on major objectives. And that mid lane gold advantage? Turned near-even fights into absolute stomps when it mattered most. Game 3? That clutch Baron steal happened because ALP saw the rotation coming thanks to a deep ward. Kills are fun, but this grind stuff literally piled up those small advantages until CSG just collapsed under the weight.
Made me realize why stats can feel misleading. On the surface, CSG looked active. But digging deeper showed ALP was just smarter with the small things over and over. Honestly, it changed how I watch pro games now. Look at the jungle pathing! Watch the ward timers! Forget the KDA highlights for a second. Those dry stats tell the real war story. Felt good figuring it out myself, even if my spreadsheet gave me a headache. Might even make a habit of this comparison thing for future series.
Funny side note? Doing all this stats stuff actually made me appreciate my own boring routines more. Like actually tracking my own gym numbers or saving small bits of cash weekly. Tiny things add up, man. Ended up saving enough for that sweet new monitor… just like ALP saved up that gold!